> show canvas only <


/* built with Studio Sketchpad: 
 *   https://sketchpad.cc
 * 
 * observe the evolution of this sketch: 
 *   https://studio.sketchpad.cc/sp/pad/view/ro.xJeLMZ$yxgf/rev.2
 * 
 * authors: 
 *   (Unnamed author)

 * license (unless otherwise specified): 
 *   creative commons attribution-share alike 3.0 license.
 *   https://creativecommons.org/licenses/by-sa/3.0/ 
 */ 



// This sketch builds on a prior work, "Untitled Sketch", created by [unnamed author]
// http://sketchpad.cc/sp/pad/view/ro.Iv9U4Ao4IoJ/rev.255



CA ca;

void setup() {
  size(200,200);
  //frameRate(30);
  background(255);
  int[] ruleset = {0,0,0,0,0,0,0,1};
  ca = new CA(ruleset);
}

void draw() {
  ca.render();
  ca.generate();
  
  if (ca.finished()) {
    background(0);
    ca.randomize();
    ca.restart();
  }
}

void mousePressed() {
  background(0);
  ca.randomize();
  ca.restart();
}

class CA {
  int[] cells;
  int generation;
  int scl; 
  int[] rules;

  CA(int[] r) {
    rules = r;
    scl = 1;
    cells = new int[width/scl];
    restart();
  }
  
  CA() {
    scl = 1;
    cells = new int[width/scl];
    randomize();
    restart();
  }
  
  int applyRules (int a, int b, int c) {
    if (a == 1 && b == 1 && c == 1) return rules[0];
    if (a == 1 && b == 1 && c == 0) return rules[1];
    if (a == 1 && b == 0 && c == 1) return rules[2];
    if (a == 1 && b == 0 && c == 0) return rules[3];
    if (a == 0 && b == 1 && c == 1) return rules[4];
    if (a == 0 && b == 1 && c == 0) return rules[5];
    if (a == 0 && b == 0 && c == 1) return rules[6];
    if (a == 0 && b == 0 && c == 0) return rules[7];
    return 0;
  }
  
  void setRules(int[] r) {
    rules = r;
  }
  
  void randomize() {
    for (int i = 0; i < 8; i++) {
      rules[i] = int(random(3));
    }
  }
  
  void restart() {
    for (int i = 0; i < cells.length; i++) {
      cells[i] = 0;
    }
    cells[cells.length/2] = 1;
    generation = 0;
  }

  void generate() {
    int[] nextgen = new int[cells.length];
    
    for (int i = 1; i < cells.length-1; i++) {
      int left = cells[i-1];   // vizinho esquerda
      int me = cells[i];       // estado corrente
      int right = cells[i+1];  // vizinha direita
      nextgen[i] = this.applyRules(left,me,right); // computa proxima geracao
    }
    cells = nextgen;
    generation++;
  }
  
  void render() {
    for (int i = 0; i < cells.length; i++) {
      if (cells[i] == 1) {
          fill(255);
      } else if (cells[i] == 2) {
          fill(0,255,0);
      } else {
          fill(0);
      }
      noStroke();
      rect(i*scl,generation*scl, scl,scl);
    }
  }
  
  boolean finished() {
    if (generation > height/scl) {
       return true;
    } else {
       return false;
    }
  }
}