/* built with Studio Sketchpad:
* https://sketchpad.cc
*
* observe the evolution of this sketch:
* https://studio.sketchpad.cc/sp/pad/view/ro.QlJ056WQBQ8/rev.914
*
* authors:
* Philip
* Carson
*
*
*
* Philip
* license (unless otherwise specified):
* creative commons attribution-share alike 3.0 license.
* https://creativecommons.org/licenses/by-sa/3.0/
*/
int xspacing = 18; // How far apart should each dot be spaced
int w; // Width of entire wave
float theta = 0.4; // Start angle at 0
float amplitude = 150.0; // Height of wave
float period = 500.0; // How many pixels before the wave repeats
float dx; // Value for incrementing X, a function of period and xspacing
float[] yvalues; // Using an array to store height values for the wave
int red_value = 0;
int blue_value = 0;
void setup() {
size(800, 500);
background(0); //erase the canvas by setting it to black
w = width+16; //the width of the canvas (640) + some padding
dx = (TWO_PI / period) * xspacing;
yvalues = new float[w/xspacing]; // x/xpacing == number of dots
}
void draw() {
//background(0); //erase the canvas by setting it to black
calcWave(); //calculate updated positions
renderWave(); //draw it
}
void calcWave() {
// Increment theta (try different values for 'angular velocity' here
theta += 0.2;
// For every x value, calculate a y value with sine function
float x = theta;
for (int i = 0; i < yvalues.length; i++) {
yvalues[i] = tan(5*x)*amplitude;
x+=dx;
}
}
boolean red_going_up = true;
boolean blue_going_up = true;
void renderWave() {
noStroke(); //don't draw outlines aronud the ellipses
if (red_going_up && red_value>=255)
red_going_up = false;
if (!red_going_up && red_value<=0)
red_going_up = true;
if (red_going_up)
red_value += 3;
else
red_value -= 3;
if (blue_going_up && blue_value>=255)
blue_going_up = false
if (!blue_going_up && blue_value<=0)
blue_going_up = true
if (blue_going_up)
blue_value += 2
else
blue_value -=2;
fill(color(0, red_value, blue_value)); //set the fill color to white
// A simple way to draw the wave with an ellipse at each location
for (int x = 0; x < yvalues.length; x++) {
rect(x*xspacing, height/2+yvalues[x], 16, 16);
}
}