> show canvas only <


/* built with Studio Sketchpad: 
 *   https://sketchpad.cc
 * 
 * observe the evolution of this sketch: 
 *   https://studio.sketchpad.cc/sp/pad/view/ro.Lf22j-MeWaO/rev.1569
 * 
 * authors: 
 *   carson

 * license (unless otherwise specified): 
 *   creative commons attribution-share alike 3.0 license.
 *   https://creativecommons.org/licenses/by-sa/3.0/ 
 */ 



angle=0.0;
angleDirection=1;
speed=.005;
var sun=200;

void setup()
{
    size(500, 500);
    
}
    
void draw()
{
    background(100, 100, 255);
    
fill(0);
ellipse(250, 290, 75, 130); 
ellipse(250, 180, 100, 100);
fill(255,0,0);
ellipse(250, 200, 50, 25);
fill(255);
ellipse(225, 165, 40, 40);
ellipse(275, 165, 40, 40);
fill(0);
ellipse(225, 165, 20, 20);
ellipse(275, 165, 20, 20);
//sun
fill(255 ,255, 0);
ellipse(sun, 75, 100 ,100);
sun = sun +1;
if (sun > width){
    sun =0 ;
    }

fill(255);
ellipse(200, 75, 150, 75);
//ground
fill(0, 175, 0);
rect(1, 390, 500, 105);

    drawarm(230,250,-1,1.5);
    drawarm(270,250,1,1.5);
   
    drawarm(230,290,-1,1.2);
    drawarm(270,290,1,1.2);
   
       drawstaticarm(230,330,-1,1);
    drawstaticarm(270,330,1,1);
     
     //   drawarm(230,250,-1,1.5);
    //drawarm(270,250,1,1.5);
    
    
    angle+=speed*angleDirection;
    if( (angle>QUARTER_PI/2)  || (angle<0))
    { angleDirection *=-1;}
    
}


function drawarm(x,y,flip,len)
{
    pushMatrix();
    translate(x,y);
    rotate(angle*flip);
    strokeWeight(12);
    line(0,0,40*flip*len,0);
    translate(40*flip*len,0);
    rotate(angle*flip*2);
    strokeWeight(6);
    line(0,0,30*flip*len,0);
    translate(30*flip*len,0);
    rotate(angle*2.5*flip);
    strokeWeight(3);
    line(0,0,20*flip*len,0);

    
    popMatrix();
}

function drawstaticarm(x,y,flip,len)
{
    pushMatrix();
    translate(x,y);
    rotate(QUARTER_PI/2*flip);
    strokeWeight(12);
    line(0,0,40*flip*len,0);
    translate(40*flip*len,0);
    rotate(QUARTER_PI/2*flip*2);
    strokeWeight(6);
    line(0,0,30*flip*len,0);
    translate(30*flip*len,0);
    rotate(QUARTER_PI/2*2.5*flip);
    strokeWeight(3);
    line(0,0,20*flip*len,0);

    
    popMatrix();
}