/* built with Studio Sketchpad: * https://sketchpad.cc * * observe the evolution of this sketch: * https://studio.sketchpad.cc/sp/pad/view/ro.snWs5vRc2hE/rev.4 * * authors: * GoToLoop * license (unless otherwise specified): * creative commons attribution-share alike 3.0 license. * https://creativecommons.org/licenses/by-sa/3.0/ */ /** * Quadrant Mouse Position (v1.0) * GoToLoop (2016-Feb-25) * * forum.Processing.org/two/discussion/15129/mousex-and-mousey * studio.ProcessingTogether.com/sp/pad/export/ro.9hc1FSKJk66wK */ static final int FPS = 5, BOLD = 8; static final boolean ONLINE = 1/2 == 1/2.; String quadrant; void setup() { size(800, 600); smooth(4); noLoop(); frameRate(FPS); stroke(0); strokeWeight(BOLD); rectMode(CORNER); mouseMoved(); } void draw() { fill((color) random(#000000)); rect(0, 0, width, height); final int cx = width>>1, cy = height>>1; line(0, cy, width, cy); line(cx, 0, cx, height); if (!ONLINE) frame.setTitle("Quadrant: " + quadrant); else println("Quadrant: " + quadrant); } void mouseMoved() { final int cx = width>>1, cy = height>>1; final int mx = mouseX, my = mouseY; if (mx < cx & my < cy) quadrant = "Top-Left"; else if (mx < cx & my >= cy) quadrant = "Bottom-Left"; else if (mx >= cx & my < cy) quadrant = "Top-Right"; else quadrant = "Bottom-Right"; redraw(); }